What does the letters mean in rpg maker controls
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Not my favorite style of game, but for what it's trying to do, it does it very well. Very well polished with tons of interesting mechanics. Overall, this is a fantastic entry into the game jam. Very well done, and I wouldn't automatically assume this was RPG Maker, but there are some dead giveaways that a trained eye would spot.
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It's a little too much for a game jam entry, but it goes to show that this project has what it take to become a commercial game. I was certain that the golden slug would be the last boss as I've been playing for well over an hour now, but nope. It felt challenging but fair, with a minor exception that the purple fireball on the giant beetle had a hitbox that was too much larger for it's animation.
#What does the letters mean in rpg maker controls trial#
It took me about five tries to beat every boss, mostly due to trial and error and having to learn the moves. I found the controls to be just a bit tighter on WASD over controller, so for most of the game I use Controller, but for the boss fights I have to use WASD to beat them.Īll the artwork is very well done and I very much like the style. Usually I don't like this sort of stuff, but the controls feel good in this game and it makes it more fun. The scene transitions are really cool and I like the puzzle/platform/timing tasks. Good job showing the spider walking sprite even while it's behind an obstruction. Nice song choice and great start, well done. I liked the particle stars floating in the background, the silhouette of a spider, the flashing and pulsing title "Berry" was very clearly the center focus. You only have one option and that's for the sound, which is all controlled in one setting. It's pretty standard in RPG Maker games to be able to separate BGM and SFX levels. This game has a beautiful opening title scene but missing options. Regardless of that, amazing job and good luck! It hurts me to have to quit before completing everything, but I think its easy to get fatigued with the challenging gameplay. I really thought the second boss would be it, and that probably would have been a great game in itself, but it kept going and going!įor a jam like this with a controlled length, I think you really could have focused your phenomenal effort on maybe half the game that you made? I think it would have been just about perfect if you had gotten some story arc to complete by boss 2, or maybe cut a few rooms so reaching boss 3 was a lot faster, and then focused on some awesome artistic scenes to wrap up the experience. I found the writing and cutscenes to really hit the mark as well. The pixel movement, platforming, unique mechanics (love the projectile whipping) is really, really impressive. Picked this one out of the top 20 entries on a lark and was happy I did. Whoa! What a ton of work you put into this (and in RPG Maker?!).